We've been working on biomechanics in my 3D animation class, where the goal is to get a sense of weight with our character. Here's what I've been working on this week. It has a couple different elements to it, some of which I'm still working on. I think the basics are there though. Lately I've been working on getting my overall pacing and timing better by returning to my reference with an eye on more realistic timing. Any comments/advice is always appreciated.